Life Leech Talisman I

Life Leech Talisman I
Skill Point Cost
1
Skill Type
Jutsu
Prerequisite
Water Talisman I

Life Leech Talisman I is one of the Onmyo Magic Skills in Nioh2. Life Leech Talisman I is a jutsu skill that allows you to ready Life Leech Talisman.

 

Life Leech Talisman I Description

Allows you to ready Life Leech Talisman

When used, these magical items make enemies release vitality when damaged. You can then absorb this energy to restore life.

Amount Preparable: 1-4
Jutsu Cost: 2.2

 

Builds that use Life Leech Talisman I

  • ???

 

Life Leech Talisman I Notes

  • Notes on this skill go here

 

 

 
Onmyo Magic Skills
Archyokai Talisman I  ♦  Barrier Decree  ♦  Barrier Talisman I  ♦  Blessed Bolt Talisman I  ♦  Carnage Talisman I  ♦  Cleric  ♦  Cutting Blast Talisman I  ♦  Devigorate Talisman I  ♦  Divination Talisman I  ♦  Earthfolding Talisman  ♦  Evil Ward I  ♦  Explosive Shot Talisman I  ♦  Extraction Talisman I  ♦  Fire Familiar Talisman I  ♦  Fire Shikigami I  ♦  Fire Shot Talisman I  ♦  Fire Talisman I  ♦  Firebreak  ♦  Firebreak Decree  ♦  Firestop Talisman I  ♦  Geyser Shot Talisman I  ♦  Guardian Spirit Talisman I  ♦  Gust Talisman I  ♦  Incantation Mastery I  ♦  Ki Burst Talisman I  ♦  Lifeseal Talisman I  ♦  Lightning Shikigami I  ♦  Lightning Shot Talisman I  ♦  Lightning Talisman I  ♦  Lightningbreak I  ♦  Lightningstop Decree  ♦  Lightningstop Talisman I  ♦  Ligthningstop Talisman  ♦  Luckbringer Talisman I  ♦  Oasis Talisman I  ♦  Panacea Curefast I  ♦  Pleiades Talisman I  ♦  Protection Decree  ♦  Protection Talisman I  ♦  Pure Heaven Cursed Earth  ♦  Pure Mind I  ♦  Purification Talisman I  ♦  Rejuvenation Decree  ♦  Rejuvenation Talisman I  ♦  Resistance Decree  ♦  Resistance Talisman I  ♦  Sanctity Talisman I  ♦  Sensory Overload Talisman I  ♦  Shockwave Talisman I  ♦  Sloth Talisman I  ♦  Soul Purge Talisman I  ♦  Soul Release Talisman  ♦  Spirit Water I  ♦  Steel Decree  ♦  Steel Talisman I  ♦  Talisman of the Fist I  ♦  Thunderstorm Shot Talisman I  ♦  Vital Spirit I  ♦  Water Shikigami I  ♦  Water Shot Talisman I  ♦  Water Talisman I  ♦  Waterbreak I  ♦  Waterstop Decree  ♦  Waterstop Talisman I  ♦  Weaithbringer Talismans I  ♦  Weakness Talisman I

 




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    • Anonymous

      I figured it out, the wording on the ability is just wrong. It doesn't effect enemies in general for a period of time like it suggests. You actually have to lock on to an enemy and cast it and it affects only that 1 enemy. It gives them a status effect you can see under their hp gauge and a faint green aura. When that enemy is struck green orbs of vitality will transfer from them to you healing you. This spell is best used on tougher enemies and bosses though, since they have more health and you will ultimately be able to gather a larger quanity of health over a longer period of time also really making the most out of this skill. No point in casting on little guys, 2 or 3 hits and they're dead and with them dies your free vitality fountain. Better to use on the toughies and be able to heal by attacking the whole fight.

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