Minamoto no Yoshitsune is a military commander from the late Heian period. He was known as Ushiwakamaru in his childhood. It is said that he learned swordmanship from the tengu of Mount Kurama.
When Yoshitsune's older brother, Minamoto no Yoritomo, began to raise an army to oppose the Taira clan, Yoshitsune hastened to join the army's ranks. It is said that his skill with the Sohayamaru is responsible for many of the Minamoto army's victories. Some even whisper that he must be a Shiftling to possess such prodigious skill.
As violent winds blow, Yoshitsune launches a surprise attack against the Taira base of Yashima. He leaps from ship to ship, making fools of the Taira soldiers who attempt to stand in his way. It is then that he meets the protagonist, who has just defeated the spirit of Taira no Kiyomori in the form of the yokai Uminyudo. Yoshitsune proposes that they team up to defeat the Taira.
Yoshitsune manages to rout the Taira but after returning to the capital, he is forced to flee to Hiraizumi, where the Fujiwara army unexpectedly attacks him, The protagonist saves Yoshitsune and the two attempt to catch up with Benkei, who has gone ahead to secure a safe path of retreat for his master. However, a gruesome sight awaits them when they arrive. They witness Benkei's last stand, dying as a multitude of arrows pierce his body.
In his rage, Yoshitsune transforms into an Aratama. After a fierce battle with the protagonist, he returns to his senses and entreats the protagonist to defeat their true enemy.
Minamoto no Yoshitsune Locations & Drops
How to Beat Minamoto no Yoshitsune
Minamoto no Yoshitsune Boss Guide:
He is Immune the Scorched, Shocked and Saturated status effects, and has high resistance to Poison and Paralysis accumulation and elemental damage. You want to focus on getting the Purity/Corruption effects on him (Purity preferred) and dealing Ki damage. His wake-up attack after recovering from his Ki being zero has a blind spot if you touch him, so go behind him and lay into him for free damage.
Many of his moves have poor tracking while sending him forward far, preventing him from redirecting easily. Dodging behind him allows you to get to his back; this is the main way of getting damage opportunities.
He can play his flute to activate a Gale status effect, reflecting projectiles back at the player.
Ironically, his own projectiles can be reflected back at him with your own Gale effect or Whirling Blade, doing heavy Ki damage to him.
While perched he will throw projectiles at the player, however he will take twice as much Ki damage if you hit him, and Zeroing out his Ki gauge will immediately force him into a grapple state. This is a great opportunity for Yokai Abilities like Brutal Charge and Moves high in Ki damage that reach vertically, like Sword Ki or Crimson Flurry, as long as you are able to navigate through his projectiles.
The fight is largely the same in Way of the Demon, just be sure to prioritize the Grapple when he is winded to remove the Curse buff, making it easier to do more Ki damage in the Dark Realm more damage from behind.
Attacks & Counters
Sacred Bird Cry: He pulls out Sohoyamaru and attacks with four slashes that send out projectiles with each attack.
|The move lacks tracking after he starts attacking. Move behind him.|
|Kurama Sword Dance: Yoshi attacks with two slashes, a Kick, and two more slashes.||Has no tracking; Dodge through him or to the sides to get to his back|
|Usumidori Combo: He slashes twice with usumidori before doing a lunging stab with Sohoyamaru, then slashing again behind him before sheathing Sohyamaru||Dodge to the side when he thrusts. Wait for the final attack after and then whiff punish.|
|Burst Attack: He calls Kurama Tengu while quickdrawing his sword, and then attacks in an AOE slam in front of him, doing Purity Damage.||You can burst counter this attack.|
|Usumidori Burst Attack: Several slashes with Usumidori followed by the Burst Attack.||Avoid the initial attacks and then burst counter the last hit.|
|Dark Realm and Grounded only|
|Boulder Breaker: He throws both of his swords at you and then charges at you himself.||Dodge into the blades so they go through you and then go to the side. The charge becomes a burst attack on Way of the Demon.|
|Wing Burst Attack: He spreads out his wings and attacks you with them and his sword in tandem.||Can be burst countered Pre-Way of the Demon. Thereafter, you must dodge into him, as the attack has poor tracking while moving far forward.|
|Dark Realm and Perched|
|Ho guardian Spirit Skill: He calls out Ho to dive bomb into you, then it does a delayed second attack.||
Be mindful of the second attack and dodge both hits
|Sword Projectile swarm: He summons his swords and then shoots them either around himself if you are close or in a line toward you if you are farther away.||
If far away, move to the side. Up close, you should get even closer, as it has a blind spot close around him.
|Falling Attack: He jumps off the perch and does a ground slam at your location. Ends Perched Phase.||
Move out of the way.
|Cyclone: Yoshi calls Kurama Tengu to summon a cyclone that pulls you in, then does a sword storm around him while jumping off and slamming the ground. Ends Perched Phase.||
You can Burst Counter the slam. He also leaves himself open for a long time, allowing you a great attack opportunity.
|Sword Storm Burst attack: Jumps from several positions at once while shooting swords below him, before using one of them to push himself into you. Ends Perched Phase.||
You can burst counter the final charge. Before that, stay out of the trajectory of his jumps.
|Eternal Rivals Exclusive Burst move: He charges into the sides of the bridge, bouncing off of them and into the opposite side, before finally charging into. Ends Perched Phase.||
You can burst counter the final charge. Before that, stay out of the trajectory of his charges.
|Jumping Wing Projectiles: Jumps and shoots three projectiles from each wing.||
Dodge Toward him when the projectiles gain speed.
|Sword Projectile swarm: He summons his swords and then shoots them either around himself if you are close or in a line toward you if you are farther away.||Straight Path: Move to the side and whiff punish.
AOE: Back away.
|Triple Kicks: He kicks three times will gliding, doing a large amount of Ki damage.||Dodge to the side.|
|Grapple: He stands on his hands before kicking you, likely killing you with the grapple if the kick lands.||It has no horizontal tracking.|
|Gattling swords: He summons a circle of swords at his side and shoots then at you rotary style.||Move Horizontally|
|Wing Projectiles: He spreads his wings and shoots three sets of swords - three from each side and then all six.||Dodge toward him when the projectiles gain speed.|
Notes & Trivia