Profligate Sinner is a Set in Nioh 2. The Profligate Sinner Set provides various special benefits to players: the more pieces you equip from one set, the stronger the bonuses. Some sets are comprised of armor only, but others have armor and weapons, making for sets that have up to 7 bonuses.

Profligate Sinner Set


(2 Items) Throwing Speed Up (Gunpowder Bomb)

(3 ItemsMelee Damage vs Paralyzed Enemy +40%

(4 Items) Damage Taken -4%

(5 Items) Bomb Damage +20%

(6 Items) Untouched Gunpowder Bomb 20%

(6 Items+) Throwing Weapon Damage +15.0%

 In Way of the Nioh, Ethereal versions of the set will gain an additional bonus when you reach the final tier of bonuses, denoted as (X Items+); see Set Bonuses for more details.

Profligate Sinner Information


Where to find


Set Pieces

This set has 6 pieces, the armor is called "Malefactor".

  1. Fudo Kuniyuki & Yagen Toshirofixed-icon-nioh2-wiki-guideImbue Fire
  2. head_armor-icon Malefactor's Helmet - fixed-icon-nioh2-wiki-guide n/a
  3. chest_armor-icon Malefactor's Cuirass - fixed-icon-nioh2-wiki-guide n/a
  4. hand_armor-icon Malefactor's Gauntlets - fixed-icon-nioh2-wiki-guide n/a
  5. leg_armor-icon Malefactor's Waistguard - fixed-icon-nioh2-wiki-guide n/a
  6. foot_armor-icon Malefactor's Greaves - fixed-icon-nioh2-wiki-guide n/a



Notes & Builds

  • This set is designed for two purposes:
    • Shrapnel Bombs and Explosive Arrow Scroll. The problem is that it isn't hard to get a large amount of Bomb Damage as inheritable effects and to temper it on armor. With those and using Nekomata, you can get to 110.3% Bomb Damage / equivalent effects without this set bonus. Up until Dream of the Nioh, the amount of bomb damage you get from this, keeping in mind you are investing in Ninjutsu Power to boost the  base damage, is not much (and potentially just isn't) larger than what you would get from Master of Illusion from the Unscathed Ninjutsu damage bonus and Damage Bonus (Ninjutsu Power). The main benefits you are getting from using this instead is having an actually relevant toughness rating.
      • In terms of actual damage potential this is a very strong set bonus early game, but later on will be relegated to "just" a very safe, high damage ranged option but not enough to one shot most normal enemies with.
    • Paralysis Builds. This is very easy to mix with any set, and the bonus itself is very high. Your goal to maximize the melee damage bonus is to Paralyze them with a multi-hitting attack like Night Rain or Tri-Spark, as the later hits will not knock them out of Paralysis but will gain the increased damage. After paralyzing them, hit them with the highest single hitting attack your weapon has. This is a strong option for mobs, but many of the enemies resistant to Paralysis are bosses, and even if they aren't the nature of Paralysis means every boss will quickly become practically immune to paralysis.


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    • Anonymous

      The "Paralysis" notes is completely wrong. Best usage for Paralysis-build is striking with a powerful and single hit on the enemy paralyzed. Only in this case, you maximize the damage. Using Night-Rain (sword skill, that it consist of 4 slash) is not good, because paralysis vanishes after you hit a enemy. So the second, the third and the fourth attack from Night Rain don't benefit more from the bonus "melee dmg vs. paralyzed enemy". For the katana, the right skill is Iai-Quickdraw if you want to deal big damage using paralysis. For the doble sword the best is Sign of the Cross.

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