Saika Magoichi

saika magoichi nioh2 wiki guide2
Enemy Type Human
Weakness Paralysis
Resistances ??
Immune ??
Special Drop

Founder's Hall Gate Key
Smithing Text: Hikoemon Ichimonji
Yatagarasu Headband
Haccho Nenbutsu

Saika Magoichi is a Boss and Enemy in Nioh 2. Saika Magoichi is a human enemy that attacks with rifle.

 

Enemy Description

Saika Magoichi is the head of the Saika clan based in Kii Province, present day Wakayama prefecture. Magoichi is actually a name that is used by every generation of leader of the clan, and his real name is Suzuki Shigehide.

The Saika clan were renowned for their skills with rifles and arquebuses and were frequently employed as mercenaries, fighting in battles across the land. They professed loyalty to no master but gold. Rather than large-scale pitched battles, the Saika excelled in smaller skirmishes, making deft use of guerilla tactics.

Employed by the master of Ishiyama Honganji in Osaka, the Saika lie in wait for Oda Nobunaga’s forces and fight valiantly to defend the temple against the invading army.

During the Ishiyama Honganji War, Magoichi tries to ambush the protagonist in the temple complex’s main hall but his bullet misses its mark. He then tries to engage the protagonist in direct combat, but is defeated and flees the scene.

Ever since their encounter at Ishiyama Honganji, Magoichi has harbored a strong interest in the protagonist as a fellow bearer of a Guardian Spirit. He uses his to call the protagonist to him and they do battle once more. The protagonist has grown even stronger and Magoichi tastes defeat once again. Filled with admiration for the protagonist’s fighting prowess, he shares his Guardian Spirit, Yatagarasu.

Saika Magoichi Locations & Drops

How to Beat Saika Magoichi

Saika Magoichi Boss Guide:

 
 
 
 
 
 
 
 
 

 Saika Magoichi have several attacks that can be used both at close and long distance. He is a human, so he is vulnerable to paralysis and poison.

The best strategy is staying at a medium range while running around him. Wait for him to chase you or attack you and then strike back. Be careful of his attacks as they deal massive damage.

You can use your guard to avoid his rifle shots if you are having a hard time avoiding them.

 

Attacks & Counters

Attack Counter
Phase 1
Ranged Attack: He can use his rifle to attack you from a distance. He can do this both while in the ground and Air. Run in circles around him to avoid the shots. You can also use your guard to protect yourself.
Burst Ranged Attack: He will jump forward and send a wave of fire towards the player. Running in circles is the best way to avoid this attack.
Guardian Spirit Flames: He will summon several flames that will start chasing the player after a short period of time. You can use a ranged attack while he is conjuring the attack. Then run away from him and avoid the flames.
Grapple Attack: While in the air, he can grab you and perform a powerful grapple attack. You can use a ranged Ninjutsu or Onmyo Magic to take him down from the air. Try to stay away from him while he is flying.
Guardian Spirit Burst: His guardian spirit will conjure a fire waves that deal damage in straight lines around him. Try to stay away from him and avoid the waves.

 

Notes & Trivia

  • If you hit him with a ranged attack while he is in the air and not using his grapple ability, like a shuriken, he will fall to the ground and become vulnerable to attacks.
Nioh 2 Bosses
Ashiya Doman  ♦  Azai Nagamasa  ♦  Benkei  ♦  Daidara Bocchi  ♦  Enenra  ♦  Gyuki  ♦  Hachisuka Koroku (Boss)  ♦  Hattori Hanzo (Boss)  ♦  Honda Tadakatsu (Boss)  ♦  Imagawa Yoshimoto  ♦  Kamaitachi  ♦  Kasha  ♦  Kashin Koji  ♦  Kukai (Boss)  ♦  Lady Osakabe  ♦  Lightning God of Yomi  ♦  Maeda Keiji  ♦  Maeda Toshiie (Boss)  ♦  Magara Naotaka  ♦  Matsunaga Hishaide (Boss)  ♦  Mezuki  ♦  Minamoto no Yorimitsu  ♦  Minamoto no Yoshitsune  ♦  Nue  ♦  Obsidian Samurai  ♦  Oda Nobunaga (Boss)  ♦  Okabe Masatsuna (Boss)  ♦  Okabe Motonobu (Boss)  ♦  Onryoki  ♦  Otakemaru  ♦  Ren Hayabusa  ♦  Ryomen Sukuna  ♦  Saito Toshimitsu (Boss)  ♦  Saito Yoshitatsu (Boss)  ♦  Shibata Katsuie  ♦  Shibata Katsuie (Human)  ♦  Shuten Doji  ♦  Taira no Kagekiyo  ♦  Tate Eboshi  ♦  Tokichiro (Boss)  ♦  Tsuchigumo  ♦  Tsukahara Bokuden  ♦  Uminyudo  ♦  White Tiger  ♦  William  ♦  Yatsu-no-Kami

 




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    • Anonymous

      An awful fight, can stunlock your character, grapple you at a moments notice, spam his attacks without a second thought, definitely not playtested & an unwelcome obstacle in an otherwise fun mission

      • Anonymous

        Add "Smithing Text: Tobikura Kusarigama" to the list of drops. Just dropped for me after defeating him in "The Third Word" sub-mission.

        • Anonymous

          He does not regenerate Ki whilst in the air, making it his most vulnerable stage and due to his grab move his most dangerous too. His grab move is almost done in sets of two, before or after shooting, whichever he ends on he usually lands, at which point he presents a brief opening for attack.

          His ground phase is a mix between spamming fire balls and his very damaging but massively telegraphed forward sword swings up close, and spamming rifle shots in either sets of three which are well telegraphed easily dodged or single shots from a kneeling position which he can switch into very quickly, making them much harder to dodge.

          His teleport behaviour is predictable and exploitable, he will either teleport behind you or to the spot where he initially spawned, you will lose target lock when he teleports, but he is also open to attack following his teleport.

          He is very vulnerable to water and to corruption to proc the confused effect, he can be set on fire but at reduced damage, and is highly resistant to lightning.

          Differences between difficulty levels are stark, Samurai and Strong he's relatively easy, from Demon on up he is absurdly more difficult and extremely resistant to ranged projectile damage. Still plenty vulnerable to direct melee strikes, but hits harder and teleports more often. Splitstaff in high stance is very effective as it can reliably inflict high health damage and ki damage even whilst he's in the air, all hatchet throwing damage is dramatically reduced, but can be used to chip him down if you have the patience.

          • Anonymous

            Come on now, this game's cheat bosses were always a thing. You guys should have played their games that influenced Nioh like Sanada Spirit and Berserk Band of the Hawk to see where all this comes from. Maybe they will do a better job of balancing in that rumored Chinese themed Nioh.

            • Anonymous

              Everyone harps on Toshimitsu and Honda for being cheap but this guy is the cheapest human boss in the game. His Ki regen and bar is infinite. I play tonfa and have 99 in courage and heart at 20 and he still "out-Ki's" me unless he wiffed an attack first. On top of that he almost never flinches to heavy attacks.

              I hate this game for the grab attacks alone but this guy has the worst grab in the game. It's instant does tons of damage and since it is instant it does not matter that it's slightly telegraphed. Also he teleports when he wiffs it which is just straight up bullshido and ruins any sort of balance. The player is punished for reading incorrectly and the player is not rewarded for reading correctly.

              I know that it's more or less impossible for a game to make a realistic depiction of a musket / front loading firearm fun but this is just ridiculous. Even the player at least simulates some sort of reload but this guy has a fully automatic tanegashima. It does not fit well with the rest of the nioh universe.

              Also his sword attack (that he never uses thankfully) is just a "No, you're beating me fairy! I don't want to play anymore!"-move that can insta-kill you if you are wearing light armor.

              Also, what is up with his guardian spirit moves/attacks? Sometimes he spams them endlessly. Has he got no meter for that thing at all?

              His smug remarks also does him no credits. He's a cheating/hacking neckbeard in his mom's basement, he's got no right to feel good about himself when he wins. I hope some day he turns that taneBullShima on himself. God I hate him more than anything in this game.

              • Anonymous

                on the Third Word i beat him only by reflecting his projectiles with switchglaive's Whirling Blade. dont think I'm flexing cuz it wasnt easy.

                • Anonymous

                  This boss is the prime example of artificial difficulty. Just take a good boss from the last game and make him spam homing fire bullets and also make him shoot, while you have to dodge the fire bullets

                  • Anonymous

                    So, after smashing this guy in the face for 72 victories, I have a couple tricks to help people out.

                    He's rather squishy in terms of defense, but if you treat him like a regular enemy he's pretty good at blocking. If you start hitting him with a combo and just smash at him with it, he will raise his guard and block the whole thing. However, you can abuse him by taking advantage of a defensive quirk he has. If he blocks, and there is a slight delay between that hit and the next hit, such as drawing out a combo slightly, he will drop his guard and you can repeatedly beat his face in.

                    Another quirk that seems to be easy to take advantage of is that he only blocks when you actually attack directly at him. If your attack would normally whiff, but the auto-tracking will hit him instead of failing, he won't guard against it. With these two tricks I am able to slaughter him without issue. At level 105 (recommended is 88) I can kill him in about 20-30 seconds.

                    A third quirk that you can abuse, but maybe not with all weapons, is his inherent desire to dodge backwards. Anytime he takes damage, or at least 9/10 times, he will dodge backwards one time as soon as he is not staggered anymore. You can use this to your advantage by tapping him with a fast hit (he almost never blocks the first hit, only subsequent ones) and wait for him to dodge, then hit him .

                    You'll need something with reach, or a movement technique. I used the dual swords with spinning dragon, and this worked very well because the spinning dragon would rush/track him and hit him every time.

                    Some other little tips:
                    - You do have time to heal after his grapple. He will throw a bomb, so as long as you dodge this you have time to heal everytime.
                    - When he drops from the air, willingly or otherwise, he is vulnerable.
                    - I'd estimate there being a 3-to-1 chance of him doing a double grapple where he will whiff and then try again immediately afterwards.
                    - Whether he does one or two, when he is done missing, he will hover and try to shoot. If he has only done one grapple and you are relatively close, I'd estimate there is a 5-10% chance he'll shoot once and then try another grapple. Every other time he will go for two shoots.
                    - When he is shooting while in the air after his grapple, he is vulnerable to being knocked down. Rifle is usually too slow for this, but both both and throwing items, such as kunai or shuriken, will hit him and knock him out of the air. It doesn't stun him and he'll get up and roll away rather quickly, but it does leave him vulnerable for a quick attack.
                    - He has two big red attacks. One is with his sword, which does a lot of damage. It has zero tracking, so you can easily dodge it. The timing for burst countering is a little tricky on that one since its so quick, but it can be done. I've never been able to burst counter his other one which is when he summons his bird. This one doesn't do a ton of damage up front but lights you on fire.
                    - Others have mentioned it, but when he summons all his fire balls, run to the side. However, if you do a sort of semi-circle you can run around them. They will track a bit, but they cannot track enough that once you are past them they become harmless.
                    - He does have a fairly long melee combo, but he doesn't always use the full thing. I am not sure if it is ki dependent or anything, but if he kneels and shoots mid-combo, he is using a longer combo so keep dodging. If he doesn't, there is a really good chance he is done and will be open for an attack.

                    Best of luck!

                    • Anonymous

                      It seems the Devs found his exploit in the last game, he is no longer downed for a grapple if you hit him while he is in the air with a spear, take care when fighting at a distance as he has an array of attacks that can match your arsenal. His spirit attack is also easy to avoid but very dangerous should you get caught in it as it will also deal fire damage over time.

                      • Anonymous

                        while trying to get Yara I raked in smithing text for Hikoemon Ichimonji, Dual snake headed tonfa. Sohaya tsurigo
                        No Yata or Hacco yet :P

                        • Anonymous

                          He seems to have low corruption resistance and high elemental resistance. As a onmyo switchglave character I put most magic aside and just used seething dragon unbuffed and barrier talisman with the snake boss core to really mess with his stamina. As long as he is on the ground his AI seems to be mostly baseline human and as such most stunlock tactics against human minibosses should work pretty well.

                          • Anonymous

                            Simple strategy, use two to three gust talismans to reflect his bullets the whole fight, then use shuriken and kunai to pull him out of the air for a good two or so seconds opening. They also help interrupt his specials, the fire balls and the fire wind sickles.

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