Temper is one of the Blacksmith options in Nioh 2. Temper allows player to modify the Special Effects of equipment by using Umbracite. You can select a new effect from a random pool depending on the quality of Umbracite.

Special Effects

Special Effects are bonuses provided by equipment. There are four types of Special Effects:

  • Fixed: Fixed Special Effects are represented by the locked_icon_nioh_2_wiki_guide_50pxicon. These Special Effects can't be swapped or exchanged.
  • Inheritable:When weapons, armor or soul cores are dropped/ forged, up to one effect can spawn with a special icon that determines whether it can be moved to other pieces of equipment once the item that has it has its Familiarity maxed out.
    • Inheritable Special Effects are represented by the soul_match_icon_nioh_2_wiki_guide_50px icon. These Special Effects can be moved from one piece of equipment to another using the Soul Match function on the Blacksmith  They can be moved in this way an infinite amount of times, but cannot be changed by Tempering. 
    • Transferable Special Effects are represented by the transfer icon. These Special Effects can be moved from one piece of equipment to another using the Soul Match Function on the Blacksmith. They can only be moved once this way, afterwards becoming a free effect.  
  • Free: Free Special Effects don't have an icon before them. They can be freely swapped by using the Temper function on the Blacksmith.
  • Star: On Way of the Demon and above, equipment may drop with one or more special effects with this star_effect symbol. These are rare special effects that cannot be tempered onto equipment but are typically stronger versions of temperable effects or provide a benefit you cannot get otherwise.

Umbracite

Umbracite is a Smithing Material used in Tempering. Umbracite is used to swap a Free Special Effect. There are different qualities of Umbracite, with higher qualities providing better effects. Umbracite can be acquired by disassembling materials, with the higher quality versions being quest rewards or random drops during a random encounter or expedition.

All effects within a pool conflict with each other, and therefore you can only have the one effect per pool.

Effects in Red cannot be tempered or be found on gear as anything other than a fixed effect. They still occupy a slot on one of the effect pools.

With the exception of Imbue Purity and Imbue Corruption, every normal special effect can roll as a Transferabletransfer or Inheritablesoul match icon nioh 2 wiki guide 50px effect.
In contrast, the only star effectstar effect  that can roll as inheritable or transferable is Transform Bonus.

 

 

 

 

 

Damage

Name Inheritable / Transferable? Familiarity
0 999
Attack Bonus (STAT) Yes A-~A A+~AA-
Melee Damage Yes 4.0% 4.2%
Melee Damage (Critical) Yes 9.9% 10.9%
Damage Bonus (Amrita Gauge) Yes B+ A
Damage Bonus (Equipment Lightness) Yes AA- AA
Damage Bonus (Familiarity) Yes A- A
Damage Bonus (Agility) Yes A- A
Damage Bonus (Enemies Defeated) Yes A- A
Damage Bonus (Unarmored) Yes A- A
High/Mid/Low Attack Damage Yes 4.9% 5.4%
Active Skill Damage Yes 3.9% 4.3%
Quick/Strong Attack Damage Yes 3.9% 4.3%
Melee Damage (Unscathed) Yes 2.9% 3.2%
Melee Damage vs. Yokai/Humans Yes 2.9% ??
Backstab Damage Yes 7.9% 10.9%
Damage vs. Revenants Yes 16.9% 19.9%
High/Mid/Low Active Skill Damage Yes 4.9% 5.9%
[SKILL NAME] Damage Yes 8.9% 9.9%
Thrust Damage - - -
Damage Bonus (Bow Damage) - - -

 

Life Drain

Name Inheritable / Transferable? Familiarity
0 999
Life Drain
(Melee Attack)
Yes 21 24
Life Drain
(Quick Attack)
Yes 23 26
Life Drain
(High Attack)
Yes 21 24
Life Drain
(Mid Attack)
Yes 23 26
Life Drain
(Low Attack)
Yes 22 25
Life Drain
(Active Skill)
Yes 26 29
Life Drain
(Strong Attack)
Yes 24 29
Life Drain
(Melee Kill)
Yes 201 287
Life Drain
(Final Blow)
Yes 212 267
Life Drain
(Grapple)
Yes 212 267

 

Attack
Ki Consumption

Name Inheritable / Transferable? Familiarity
0 999
Melee Attack Ki Consumption Yes -5.4% -5.6%
High/Mid/Low Attack Ki Consumption Yes -7.2% -7.4%
Active Skill Ki Consumption Yes -6.7% -6.9%
Quick/Strong Attack Ki Consumption Yes -7.2% -7.4%
High/Mid/Low Active Skill Ki Consumption Yes -8.2% -8.4%

 

Ki Damage

Name Inheritable / Transferable? Familiarity
0 999
Melee Ki Damage Yes 8.9% 11.9%
Strong Attack Ki Damage Yes 9.9% 12.9%
Active Skill Ki Damage Yes 9.9% 12.9%
High/Mid/Low Active Skill Ki Damage Yes 4.9% 5.9%

 

Break

Name Inheritable / Transferable? Familiarity
0 999
High/Mid/Low Attack Break Yes 17.9% 22.9%
Active Skill Break Yes 17.9% 22.9%
Quick/Strong Attack Break Yes 17.9% 22.9%

 

Block

Name Inheritable / Transferable? Familiarity
0 999
Block Yes 14 19
Block (Critical) Yes 13.2% 13.4%

Imbue

Name Inheritable / Transferable? Familiarity
0 999
Fire Yes 12 14
Water Yes 12 14
Lightning Yes 12 14 
Poison Yes 12 14
Paralysis Yes 12 14 

 

_Accumulation

Name Inheritable / Transferable? Familiarity
0 999
Burn Yes 12.9% 15.9%
Saturation Yes 12.9% 15.9%
Shock Yes 12.9% 15.9%
Paralysis Yes 12.9% 15.9%
Poison Yes 12.9% 15.9
Purified (Requires Dream of the Wise) No 12.9% 15.9%
Corrupted (Requires Dream of the Wise) No 12.9% 15.9%

 



 

 Amrita 

Name Inheritable / Transferable? Familiarity
0 999
Amrita Earned Yes 1.5% 1.7%
Amrita Earned vs. Humans Yes 1.9% 2.1%
Amrita Earned vs. Yokai Yes 1.9% 2.1%

 

 Other Damage 

Name Inheritable / Transferable? Familiarity
0 999
Final Blow Damage Yes 11.9% 12.4%
Grapple Damage Yes 11.9% 12.4%

 

No Conflict

Name Inheritable / Transferable? Familiarity
0 999
Melee Ki Consumption (Critical) Yes -7.2% -7.4%
Gold Earned Yes 634% 3.5%
Tonfa Gun (Tonfa Only) Yes  - -
Break Yes 14 19
Familiarity Bonus (requires Dream of the Nioh)
Yes 44.9% 49.9%

 

 

Guard
Ki Consumption

Name Inheritable / Transferable? Familiarity
0 999
Guard Ki Consumption Yes -7.7% -7.9%
Guard Ki Consumption (Sword and Odachi Only) No -9.0% -10.0%
Guard Ki Consumption (Critical) Yes -14.4% -14.9%
High/Mid/Low Guard Ki Consumption Yes -8.2% -8.4%

 

Random Drop/ Forge (Cannot Be Tempered Into, Cannot drop as Inheritable/Transferable)

  
Pool Name Familiarity
0 999
Imbue Purity
6 8
Corruption
6 8

 

 

DotD/DotW star effectStar Effects

 
Effect Pool Effect Name Inheritable / Transferable? Familiarity
0 999
Melee Damage

Attack Bonus [CORE STAT]

No

A+

AA

Melee Damage vs. [Scorched/Saturated/Electrocuted/Purified/Corrupted] Enemy No 10.1%-11.0% 12.1%-13.0%
No Conflict

Soul Matching Cost

No

-90.0%

-

Break
No 24-25 29-30
Grace Inheritance (Soul Match)
No  - -
Transform Bonus ([CORE STAT]) Yes - -
Mystic Dyad ([Weapon])
No  - -
Rarity Inheritance (Soul Match) No  - -
Block Block
No 24-25 29-30
Life Drain Life Drain (Active Skill) No 70-80 90-100
Other Damage Final Blow Damage No 17%-18% 19%-20%
Grapple Damage No 17%-18% 19%-20%



Dream of the Nioh star effectStar Effects

Effect Pool Effect Name Inheritable / Transferable? Familiarity
0 999
Melee Damage Attack Bonus [CORE STAT]
No A+ AA
Melee Damage vs. [Scorched/Saturated/Electrocuted/Purified/Corrupted] Enemy No 12.0% 15.0%
Melee Damage No 5.0% 8.0%
Melee Damage (Unscathed) No 9.0% 12.0%
Melee Damage (Critical) No 12.0% 15.0%
Elemental Weapon Damage No 8.0% 10.0%
Active Skill Damage No 9.0% 11.0%
Ki Damage Melee Ki Damage No 14.0% 17.0%
Active Skill Ki Damage No 17.0% 20.0%
Other Damage Final Blow Damage No 18.0% 20.0%
Grapple Damage No 18.0% 20.0%
Life Drain Active Skill Life Drain No 80 100
No Conflict Break No 25 30
Block No 25 30
Grace Inheritance (Soul Match) No - -
Rarity Inheritance (Soul Match) No - -
Transform Bonus [CORE STAT] Yes - -
Mystic Dyad [Weapon] No - -

 

 

 

Talk to the Blacksmith and select the Temper option. Select the piece of equipment that you want to temper and then press the X button. A menu will open showing you the equipment and special effects. You can move to a free special effect to see available swap options. Select the desired Special Effect and press X to exchange it.

  • You can swap Free Special Effects as many times as you like as long as you have the required Gold and Umbracite.
  • The Special Effects pool will change each time you swap a Special Effect.

temper_1_blacksmith_nioh_2_wiki_guide_599px

Selecting the Special Effect

The windows on your left displays the current selected Weapon and its special effects. You can use the D-Pad to move the desired Special Effect.
NOTE: Remember that by using Temper you can only swap Free Special Effects.

temper_2_blacksmith_nioh_2_wiki_guide_442px

Umbracite and Gold cost

The menu on the botton right displays the amount of Umbracite and Gold required to perform the selected swap.

 temper_4_blacksmith_nioh_2_wiki_guide_600px

Available Special Effects for Swap

Once you move to a free Special Effect the menu on your right will display available Special Effects that you can equip. The effects that you can apply depend on the quality of the Umbracite.

NOTE: The Special Effects pool will change each time you swap a free Special Effect.

temper_3_blacksmith_nioh_2_wiki_guide_458px

 

 

 

 




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    • Anonymous

      i have an orange inheritable on a non-divine weapon but can`t transfer it, even non-divine. is this common?

      • Anonymous

        Is there a list somewhere that shows the maximum roll that you get from an inheritable? For example toughness inheritable is between 2-3,I also see 40-73 life but not sure if it's the max.

        • Anonymous

          I have seen Life Drain Middle Attack with a max of 24 ingame. The list doesn't show Life Drain middle Attack at all.

          • Anonymous

            How do people get melee ki damage and a skill ki damage on there weapon at the same time if there in the same category?

            • Anonymous

              Does anyone know how effective the damage bonuses (familiarity/agility/equipment lightness) are compared to something like melee damage +4%? Is there a way to tell in game? Also, the damage bonus (stat) abilities seem to be the best ones, but i can’t find consistent data on what other abilities they can’t coexist with

              • Can more information be provided on what exactly are considered conflicting values. I was under the impression that you can have one item per table, but when actually tempering things that is not what I am seeing. It appears to be per TYPE of table. For example if I have something from Damage Pool 2 already, even if I reforge 200 times I will never get anything from Damage Pool 1.

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