Temper is one of the Blacksmith options in Nioh 2. Temper allows player to modify the Special Effects of equipment by using Umbracite. You can select a new effect from a random pool depending on the quality of Umbracite.
Special Effects
Special Effects are bonuses provided by equipment. There are four types of Special Effects:
- Fixed: Fixed Special Effects are represented by the icon. These Special Effects can't be swapped or exchanged.
- Inheritable:When weapons, armor or soul cores are dropped/ forged, up to one effect can spawn with a special icon that determines whether it can be moved to other pieces of equipment once the item that has it has its Familiarity maxed out.
- Inheritable Special Effects are represented by the icon. These Special Effects can be moved from one piece of equipment to another using the Soul Match function on the Blacksmith They can be moved in this way an infinite amount of times, but cannot be changed by Tempering.
- Transferable Special Effects are represented by the icon. These Special Effects can be moved from one piece of equipment to another using the Soul Match Function on the Blacksmith. They can only be moved once this way, afterwards becoming a free effect.
- Free: Free Special Effects don't have an icon before them. They can be freely swapped by using the Temper function on the Blacksmith.
- Star: On Way of the Demon and above, equipment may drop with one or more special effects with this symbol. These are rare special effects that cannot be tempered onto equipment but are typically stronger versions of temperable effects or provide a benefit you cannot get otherwise.
Umbracite
Umbracite is a Smithing Material used in Tempering. Umbracite is used to swap a Free Special Effect. There are different qualities of Umbracite, with higher qualities providing better effects. Umbracite can be acquired by disassembling materials, with the higher quality versions being quest rewards or random drops during a random encounter or expedition.
All effects within a pool conflict with each other, and therefore you can only have the one effect per pool.
Effects in Red cannot be tempered or be found on gear as anything other than a fixed effect. They still occupy a slot on one of the effect pools.
With the exception of Imbue Purity and Imbue Corruption, every normal special effect can roll as a Transferable or Inheritable effect.
In contrast, the only star effect that can roll as inheritable or transferable is Transform Bonus.
Damage |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Attack Bonus (STAT) | Yes | A-~A | A+~AA- |
Melee Damage | Yes | 4.0% | 4.2% |
Melee Damage (Critical) | Yes | 9.9% | 10.9% |
Damage Bonus (Amrita Gauge) | Yes | B+ | A |
Damage Bonus (Equipment Lightness) | Yes | AA- | AA |
Damage Bonus (Familiarity) | Yes | A- | A |
Damage Bonus (Agility) | Yes | A- | A |
Damage Bonus (Enemies Defeated) | Yes | A- | A |
Damage Bonus (Unarmored) | Yes | A- | A |
High/Mid/Low Attack Damage | Yes | 4.9% | 5.4% |
Active Skill Damage | Yes | 3.9% | 4.3% |
Quick/Strong Attack Damage | Yes | 3.9% | 4.3% |
Melee Damage (Unscathed) | Yes | 2.9% | 3.2% |
Melee Damage vs. Yokai/Humans | Yes | 2.9% | ?? |
Backstab Damage | Yes | 7.9% | 10.9% |
Damage vs. Revenants | Yes | 16.9% | 19.9% |
High/Mid/Low Active Skill Damage | Yes | 4.9% | 5.9% |
[SKILL NAME] Damage | Yes | 8.9% | 9.9% |
Thrust Damage | - | - | - |
Damage Bonus (Bow Damage) | - | - | - |
Life Drain |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Life Drain (Melee Attack) |
Yes | 21 | 24 |
Life Drain (Quick Attack) |
Yes | 23 | 26 |
Life Drain (High Attack) |
Yes | 21 | 24 |
Life Drain (Mid Attack) |
Yes | 23 | 26 |
Life Drain (Low Attack) |
Yes | 22 | 25 |
Life Drain (Active Skill) |
Yes | 26 | 29 |
Life Drain (Strong Attack) |
Yes | 24 | 29 |
Life Drain (Melee Kill) |
Yes | 201 | 287 |
Life Drain (Final Blow) |
Yes | 212 | 267 |
Life Drain (Grapple) |
Yes | 212 | 267 |
[Skill Name] |
|||
---|---|---|---|
Effect Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
[Skill Name] Ki Damage | Yes | 8.9% | 9.9% |
[Skill Name] Bonus Ki Recovery | Yes | 249 | 299 |
[Skill Name] Duration | Yes | 8.9% | 9.9% |
Increased Attack (Moonlit Snow) (Odachi only, Moonlit Snow Redux does proc) | Yes | - | - |
Increased Defense (Moonlit Snow) (Odachi only, Moonlit Snow Redux does proc) | Yes | - | - |
Faster Ki Recovery (Moonlit Snow) (Odachi only, Moonlit Snow Redux does proc) | Yes | - | - |
Pleiades (Moonlit Snow) (Odachi only, Moonlit Snow Redux does proc) | Yes | - | - |
Faster Movement (Moonlit Snow) (Odachi only, Moonlit Snow Redux does proc) | Yes | - | - |
Attack |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Melee Attack Ki Consumption | Yes | -5.4% | -5.6% |
High/Mid/Low Attack Ki Consumption | Yes | -7.2% | -7.4% |
Active Skill Ki Consumption | Yes | -6.7% | -6.9% |
Quick/Strong Attack Ki Consumption | Yes | -7.2% | -7.4% |
High/Mid/Low Active Skill Ki Consumption | Yes | -8.2% | -8.4% |
Ki Damage |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Melee Ki Damage | Yes | 8.9% | 11.9% |
Strong Attack Ki Damage | Yes | 9.9% | 12.9% |
Active Skill Ki Damage | Yes | 9.9% | 12.9% |
High/Mid/Low Active Skill Ki Damage | Yes | 4.9% | 5.9% |
Break |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
High/Mid/Low Attack Break | Yes | 17.9% | 22.9% |
Active Skill Break | Yes | 17.9% | 22.9% |
Quick/Strong Attack Break | Yes | 17.9% | 22.9% |
Block |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Block | Yes | 14 | 19 |
Block (Critical) | Yes | 13.2% | 13.4% |
Imbue |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Fire | Yes | 12 | 14 |
Water | Yes | 12 | 14 |
Lightning | Yes | 12 | 14 |
Poison | Yes | 12 | 14 |
Paralysis | Yes | 12 | 14 |
_Accumulation |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Burn | Yes | 12.9% | 15.9% |
Saturation | Yes | 12.9% | 15.9% |
Shock | Yes | 12.9% | 15.9% |
Paralysis | Yes | 12.9% | 15.9% |
Poison | Yes | 12.9% | 15.9 |
Purified (Requires Dream of the Wise) | No | 12.9% | 15.9% |
Corrupted (Requires Dream of the Wise) | No | 12.9% | 15.9% |
Amrita |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Amrita Earned | Yes | 1.5% | 1.7% |
Amrita Earned vs. Humans | Yes | 1.9% | 2.1% |
Amrita Earned vs. Yokai | Yes | 1.9% | 2.1% |
Other Damage |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Final Blow Damage | Yes | 11.9% | 12.4% |
Grapple Damage | Yes | 11.9% | 12.4% |
No Conflict |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Melee Ki Consumption (Critical) | Yes | -7.2% | -7.4% |
Gold Earned | Yes | 634% | 3.5% |
Tonfa Gun (Tonfa Only) | Yes | - | - |
Break | Yes | 14 | 19 |
Familiarity Bonus (requires Dream of the Nioh) |
Yes | 44.9% | 49.9% |
Guard |
|||
---|---|---|---|
Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | ||
Guard Ki Consumption | Yes | -7.7% | -7.9% |
Guard Ki Consumption (Sword and Odachi Only) | No | -9.0% | -10.0% |
Guard Ki Consumption (Critical) | Yes | -14.4% | -14.9% |
High/Mid/Low Guard Ki Consumption | Yes | -8.2% | -8.4% |
Random Drop/ Forge (Cannot Be Tempered Into, Cannot drop as Inheritable/Transferable) |
|||
---|---|---|---|
Pool | Name | Familiarity | |
0 | 999 | ||
Imbue | Purity |
6 | 8 |
Corruption |
6 | 8 |
DotD/DotW Star Effects |
||||
---|---|---|---|---|
Effect Pool | Effect Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | |||
Melee Damage | Attack Bonus [CORE STAT] |
No | A+ |
AA |
Melee Damage vs. [Scorched/Saturated/Electrocuted/Purified/Corrupted] Enemy | No | 10.1%-11.0% | 12.1%-13.0% | |
No Conflict | Soul Matching Cost |
No |
-90.0% |
- |
Break |
No | 24-25 | 29-30 | |
Grace Inheritance (Soul Match) |
No | - | - | |
Transform Bonus ([CORE STAT]) | Yes | - | - | |
Mystic Dyad ([Weapon]) |
No | - | - | |
Rarity Inheritance (Soul Match) | No | - | - | |
Block | Block |
No | 24-25 | 29-30 |
Life Drain | Life Drain (Active Skill) | No | 70-80 | 90-100 |
Other Damage | Final Blow Damage | No | 17%-18% | 19%-20% |
Grapple Damage | No | 17%-18% | 19%-20% |
Dream of the Nioh Star Effects |
||||
---|---|---|---|---|
Effect Pool | Effect Name | Inheritable / Transferable? | Familiarity | |
0 | 999 | |||
Melee Damage | Attack Bonus [CORE STAT] |
No | A+ | AA |
Melee Damage vs. [Scorched/Saturated/Electrocuted/Purified/Corrupted] Enemy | No | 12.0% | 15.0% | |
Melee Damage | No | 5.0% | 8.0% | |
Melee Damage (Unscathed) | No | 9.0% | 12.0% | |
Melee Damage (Critical) | No | 12.0% | 15.0% | |
Elemental Weapon Damage | No | 8.0% | 10.0% | |
Active Skill Damage | No | 9.0% | 11.0% | |
Ki Damage | Melee Ki Damage | No | 14.0% | 17.0% |
Active Skill Ki Damage | No | 17.0% | 20.0% | |
Other Damage | Final Blow Damage | No | 18.0% | 20.0% |
Grapple Damage | No | 18.0% | 20.0% | |
Life Drain | Active Skill Life Drain | No | 80 | 100 |
No Conflict | Break | No | 25 | 30 |
Block | No | 25 | 30 | |
Grace Inheritance (Soul Match) | No | - | - | |
Rarity Inheritance (Soul Match) | No | - | - | |
Transform Bonus [CORE STAT] | Yes | - | - | |
Mystic Dyad [Weapon] | No | - | - |
Talk to the Blacksmith and select the Temper option. Select the piece of equipment that you want to temper and then press the X button. A menu will open showing you the equipment and special effects. You can move to a free special effect to see available swap options. Select the desired Special Effect and press X to exchange it.
- You can swap Free Special Effects as many times as you like as long as you have the required Gold and Umbracite.
- The Special Effects pool will change each time you swap a Special Effect.
Selecting the Special Effect
The windows on your left displays the current selected Weapon and its special effects. You can use the D-Pad to move the desired Special Effect.
NOTE: Remember that by using Temper you can only swap Free Special Effects.
Umbracite and Gold cost
The menu on the botton right displays the amount of Umbracite and Gold required to perform the selected swap.
Available Special Effects for Swap
Once you move to a free Special Effect the menu on your right will display available Special Effects that you can equip. The effects that you can apply depend on the quality of the Umbracite.
NOTE: The Special Effects pool will change each time you swap a free Special Effect.
- Anonymous
Is there a list somewhere that shows the maximum roll that you get from an inheritable? For example toughness inheritable is between 2-3,I also see 40-73 life but not sure if it's the max.
- Anonymous
I have seen Life Drain Middle Attack with a max of 24 ingame. The list doesn't show Life Drain middle Attack at all.
- Anonymous
Why tempering amulets the defense value raise down to 10_15?
- Anonymous
How do people get melee ki damage and a skill ki damage on there weapon at the same time if there in the same category?
- Anonymous
Does anyone know how effective the damage bonuses (familiarity/agility/equipment lightness) are compared to something like melee damage +4%? Is there a way to tell in game? Also, the damage bonus (stat) abilities seem to be the best ones, but i can’t find consistent data on what other abilities they can’t coexist with
- Anonymous
Can more information be provided on what exactly are considered conflicting values. I was under the impression that you can have one item per table, but when actually tempering things that is not what I am seeing. It appears to be per TYPE of table. For example if I have something from Damage Pool 2 already, even if I reforge 200 times I will never get anything from Damage Pool 1.
i have an orange inheritable on a non-divine weapon but can`t transfer it, even non-divine. is this common?
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