All effects within a pool conflict with each other, and therefore you can only have the one effect per pool.
Effects in Red cannot be tempered or be found on gear as anything other than a fixed effect. They still occupy a slot on one of the effect pools.
Every Ranged Weapon special effect can roll as Inheritable or Transferable
, except for the star effects.
This only lists the highest rolls for these effects. Some of them can be found at a weaker amount for tempering.
Tempering Ranged Weapons
Damage Bonus |
||
---|---|---|
Name | Familiarity | |
0 | 999 | |
Bullseye Bonus | 17.9% | 22.9% |
Damage Bonus (Familiarity) | A- | A+ |
Damage Bonus (Enemies Defeated) | A- | A+ |
Damage Bonus (Unarmoured) | A- | A+ |
Damage Bonus (Agility) | A- | A+ |
Damage Bonus (Equipment Lightness) | AA- |
AA |
Damage vs. Revenants | 14.9% |
19.9% |
Ki Damage |
||
---|---|---|
Name | Familiarity | |
0 | 999 | |
Bullet & Arrow Ki Damage | 14.9% | 16.4% |
Bow Ki Damage | 21.9% | 26.9% |
Rifle Ki Ramage | 21.9% | 26.9% |
Equipment Drop Rate |
||
---|---|---|
Name | Familiarity | |
0 | 999 | |
Equipment Drop Rate | 4.9% | 5.9% |
Equipment Drop Rate vs. Human | 5.9% | 6.4% |
Equipment Drop Rate vs. Yokai | 2.9% | 3.4% |
Item Drop Rate |
||
---|---|---|
Name | Familiarity | |
0 | 999 | |
Item Drop Rate | 3.9% | 4.4% |
Item Drop Rate vs. Human | 5.9% | 6.4% |
Item Drop Rate vs. Yokai | 2.9% | 3.4% |
No Conflict |
||
---|---|---|
Name | Familiarity | |
0 | 999 | |
Familiarity Bonus | 14.9% | 19.9% |
Amrita Earned | 0.7% | 0.8% |
Gold Earned | 1.5% | 1.7% |
Damage Taken Over Time (Fire) | -10.9% | -15.9% |
Break | 14 | 19 |
Untouched Ammo | 4.9% | 5.4% |
Piercing Projectiles (Bow only, can be inherited to other weapons) |
- | - |
Movement Speed (Aiming Ranged Weapon) | 100% | No Growth |
Life Drain (Bullseye) | 99 | 169 |
Bow Speed Up | - | - |
Rifle Speed Up | - | - |
Hand Cannon Speed up | - | - |
Fire Damage (Cannon only) | 9.9% | 10.9 |
Rifle/Bow/Hand Cannon Damage (Close Range) | 19.9% | 21.9% |
Reduced Attack (Ranged Weapon Hit) | - | - |
Ranged Damage |
||
---|---|---|
Name | 0 Familiarity | 999 Familiarity |
Bow Damage | 14.9% |
16.4% |
Rifle Damage | 6.9% |
7.6% |
Ranged Damage | 9.0% |
10.0% |
Hand Cannon Damage | - |
- |
Star Stats |
|||
---|---|---|---|
Stat Pool | Effect Name | Effect Value | |
0 Familiarity | 999 Familiarity | ||
EDR | Equipment Drop Rate |
7..1%-8.0% |
9.1%-10.0% |
IDR | Item Drop Rate |
7..1%-8.0% |
9.1%-10.0% |
No Conflict | Amrita Earned | 7.1%-8.0% | 9.1%-10.0% |
Gold Earned | 17.1%-18.0% | 19.1%-20.0% | |
Stalwart (Aiming Ranged Weapon) (Rifle and Cannon Only) |
- | - | |
Auto-Target Weak Point | - | - | |
Grace Inheritance (Soul Match | * | * | |
Rarity Inheritance (Soul Match) | * | * |
i haven't find a cannon that can roll tempered version of cannon speed up. idk if hand cannon speed up should be in the tempered table. since the only version of it i have seen so far is on the locked version on tatsuke cannon. if any1 have seen it on any other cannon plis leme know.
also it seems piercing projectiles don't roll for tempering on both hand cannon and rifles. if any1 have been able to roll them on them leme know. you can however find tranferable piercing projectile on bows and that can be aplied to the rifle and hand cannon this way.
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