The Sunomata Yokai Hunt is a Sub Mission in Nioh 2. This mission is recommended for level 29, has a level 4 difficulty, and features yokai enemies. The Sunomata Yokai Hunt tasks players with retrieving Hachisuka Koroku's weapon from a yokai that stole from him. This mission is unlocked after completing the Main Mission: The Mysterious One Night Castle. Please see Missions for other walkthroughs on other missions.

 

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General Info

  • Recommended Lvl: 29
  • Mission Lvl. Difficulty: 4
  • Bosses

 

Video Walkthrough

[video goes here]

 

Map

[map goes here]

 

Mission Rewards

First Time Completion
Subsequent Completion

NPCs

Bosses

  • none

Items

Collectibles
  • 1x Dark Realm
Equipment & Materials
  • Random Weapons
  • Random Armor Pieces
Key Items

Enemies

 

 The Sunomata Yokai Hunt

Mission Start Text

Hey, I've got a favor to ask of you.

The truth is, a yokai has run off with my weapon.

For a shiftling such as myself to have been outsmarted by a yokai is shameful, to say the least, but that thing moves fast. Do you think you can help me corner it?

Mission End Text

If you kill the kappa before it jumps in the water: Aha, that's my sickle, no doubt about it! But it's strange, that kappa was really frightened of something. Something other than us.

Well, I guess there's no way of knowing for sure now, so it's not worth worrying about. Thanks for all your help!

If you didn't kill the kappa before it jumps in the water: Ah, thanks! There's no mistaking it, that's the one. A yokai making a kappa steal it for them... That's definitely a new one.

But then a strong yokai bullying a weaker one and making it do their work for them, well, it's not so different from what humans do, right? Still, I won't let that kind of thing happen again on my turf. After all, I'm still the toughest of them all!

Kodama Locations

  • none

Sudama Locations

  • none

Spa Locations

  • none

Locks Locations

  • none

 

The Sunomata Yokai Hunt Walkthrough

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Players arrive at the first Kodama shrine of the mission where you'll also find Hachisuka Koroku who will be your companion. The objective is to chase after the Kappa that stole Koroku's weapon. There are no collectibles in this sub-mission such as Kodama, Sudama, Scampuss, Hot Springs, or Locks.

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As you head forward, you'll find the yokai that stole his weapon, which is a Kappa. As soon as it sees you, it will run away from you and you'll have to follow it, however, it will jump down the river, so don't bother chasing it. And the only way you can chase it is to fight your way through the Yokai until you reach the lever that closes the floodgate.

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The narrow path that leads to the switch is swarming with yokai such as various Warrior Skeleton wielding different weapons from rifles, bows, swords, spears, and axes, Enki, and Gaki.

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The path is pretty much straightforward and you'll reach a shack where you'll find the switch that closes the floodgate. It won't be that easy since the switch is being guarded by a Karasu Tengu which you'll need to take care of first before you pull the lever.

Second Shrine: The Canals

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Once you've closed the floodgate, you can climb down into the canals where you'll find the second shrine. Make sure you pray at the second shrine before you proceed further since you'll encounter a trap as you reach the marked destination where you'll need to survive and kill four waves of Yokai. Yokai such as Nure-Onna, Gaki, Enki, Toxic Slime, Warrior Skeleton will appear. And for the last wave, you'll face another Karasu Tengu - once you've killed the Karasu Tengu the barrier will disappear and you'll be able to head further to the marked destination.

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When you reach the marked destination, you'll notice that the entrance of the cave is being blocked by a mist. As soon as you approach it, a Nure-Onna and Gaki will appear and the Dark Realm will appear. The last enemy that's left is a Waira that will appear after you kill the two Yokai. Successfully killing the Waira dispels the dark realm and the mist blocking the entrance of the cave.

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After the battle, head inside the cave and you'll find the Kappa at the end. You don't need to fight it, but instead, speak to it and it will thank you for dealing with the yokai and it'll also mention that it won't steal anymore.

 

Video

[video goes here]

 

Map

[map goes here]

 


Trivia & Notes:

Trivia and notes go here

 

Nioh 2 Sub Mission
A Familiar Glow  ♦  A Favor for the Blacksmith  ♦  A Formal Match  ♦  A Hot-blooded Howl  ♦  A Message From the Deceased  ♦  A Prayer in the Moonlight  ♦  A Shadow's Duty  ♦  A Spirit's Return  ♦  A Storm in the Underworld  ♦  A Voice in the Twilight  ♦  Abduction  ♦  Against All Comers  ♦  An Encounter Among the Blossoms  ♦  An End to Seclusion  ♦  An Error in Calculation  ♦  Battle at the Temple  ♦  Bond of the Blade  ♦  Boundless Chaos  ♦  Calling on the Fire God  ♦  Dark Omens  ♦  Dawn of Hope  ♦  Hidetatsu's Dying Wish  ♦  Horns on Head Dragonfly in Hand  ♦  Imagawa Diehard  ♦  Immovable  ♦  In Search of the Elixir  ♦  Insatiable Bloodlust  ♦  Japanese Heart Yokai Smarts  ♦  Learning a Lesson  ♦  Lingering Snow and Crimson Tracks  ♦  Master of the Three Evils  ♦  Mataza of the Spear  ♦  Okuni's Search  ♦  Prisoners of the Stones  ♦  Restless Spirits  ♦  Restoring Harmony  ♦  Rivals Return  ♦  Scattered Fragments  ♦  Scroll of the Demon  ♦  Shadows Creep in Kurama  ♦  Song of the Yokai  ♦  Soul of the Warrior Monk  ♦  Stray Cats  ♦  The Aberrant Mage  ♦  The Alluring Ancient  ♦  The Bravest of the Brave  ♦  The Brothers’ Blades  ♦  The Buddha's Palm  ♦  The Burning Sky  ♦  The Demon King's Blade  ♦  The Demon Slayers  ♦  The Dragon Clan  ♦  The Dream's End  ♦  The Fallen Star  ♦  The Fire God's Magatama  ♦  The Forest Veiled in Darkness  ♦  The Golden Nation  ♦  The Greedy Hunter  ♦  The Lost Sword  ♦  The Loyal Retainer  ♦  The Missing Gun  ♦  The Nine Symbols  ♦  The Point of No Return  ♦  The Refined Man of the Underworld  ♦  The Revelry Ends  ♦  The Roaming Artisan  ♦  The Scented Letter  ♦  The Search  ♦  The Shiftling's Wise Judgement  ♦  The Shrine of Oaths  ♦  The Sweet Scent of Plums  ♦  The Tale of the Taira  ♦  The Third Word  ♦  The Tiger Approaches  ♦  The Viper and the Butterfly  ♦  The Warrior  ♦  Undying Light  ♦  Way of the Ninja: Veteran  ♦  Words of Respite  ♦  Yaksha Returns

 

 




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    • Anonymous

      17 Mar 2020 00:45  

      You 100% CAN kill the kappa before it jumps into the water I did it by using a sloth talisman and a bunch of kunai and Fire shuriken

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