Special Effects in Nioh 2 are special equipment passive abilities. Special Effects can be granted by Weapons, Armor, Accessories, Sets, Soul Cores and Guardian Spirits. To unlock the Special Effects, players will have to first meet the equipment requirements.
- See Temper to understand how special effect pools work when tinkering with your equipment at the blacksmith
All Special Effects in Nioh 2
Below you can find information with all the Special Effects in Nioh 2 and their effect.
Name | Description | Rarity |
---|---|---|
Elemental Weapon Damage | Increases the damage dealt when using weapons imbued with an element. | |
Other Realm Resistance | Increases your resistance to the Yokai and Dark Realms, reducing their slowing effect on your Ki recovery rate. | Common |
Onmyo Magic Bonus (Amrita Gauge) | Increases your Onmyo Magic Power in proportion to the amount of Amrita stored in the Amrita Gauge. | Rare |
Defense Bonus (Magic) | Increases Defense based on your Magic stat. | Rare |
Paralysis Resistance | Increases your resistance to Paralysis. | Common |
Auto-grave Recovery | Has a chance to instantly recover the Guardian Spirit and Amrita from your grave upon death. | Rare |
Projectiles Damage Taken | Reduces the damage you receive from ranged projectiles. | Common |
Lightning resistance | Increases your resistance to Lightning -based attacks. | Common |
Luck | Increases the probability of obtaining rare items. | Uncommon |
Ninjutsu Power | Increases Ninjutsu technique power. | Uncommon |
Poison Resistance | Increases your resistance to Poison. | Exotic |
Item drop rate vs Humans | Increases the probability of human opponents dropping items when defeated. | Common |
Ki | Increases your ki. | Uncommon |
Damage Taken Vs Yokai | Reduces damage taken from yokai. | Common |
Kodama Sensor | Shows the location of nearly Kodama on the compass | Uncommon |
Water Resistance | Increases your resistance to Water-based attacks. | Common |
Untouched Elixir | Gives a chance for elixirs to remain unconsumed on use. | Rare |
Treasure Sensor | Shows the location of nearly treasure on the compass. | Rare |
Elixir Efficacy | Increases the amount of health restored by elixirs. | Rare |
Anima Charge | Increases the rate at which you gain Anima. | Uncommon |
Ki recovery Speed | Speed Ki recovery. | Common |
Divine Rice Drop Rate | Increases the probability of enemies dropping Divine Rice when defeated. | Common |
Ki Recovery (Critical) | Increases yur Ki recovery speed when your health is dangerously low. | Exotic |
Anima Charge (Enhanced) | Increases the amount of Anima gained when affected by status enhancement. | Common |
Movement Speed (Yokai Shift) | Increases movemente speed while in Yokai Shift. | Common |
Elemental Damage | Increases elemental attack damage. | Uncommon |
Soul Core Drop Rate | Increases the probability of enemies dropping Soul Cores when defeated. | Common |
Amrita Sensor | Shows the location of nearly Amrita on the compass. | Common |
Water Damage | Increases damage of Water-based attacks. | Uncommon |
Defense Bonus (Courage) | Increases Defense based on your Courage stat. | Rare |
Anima Charge (Critical) | Increases the amount of Anima gained when your health is dangerously low. | Common |
Life | Increases your maximum health. | Uncommon |
Ailment affliction Duration | Shortens the duration of negative status affects that you are afflicted with. | Rare |
Hyottoko Mask Bonus | Increases the damage you deal whit the Hyottoko Mask, and provides a high chance of not consuming it on use. | Common |
Gold Earned | Increases the amount of gold you earn. | Common |
Defense | Increases your Defense. | Common |
Stealth | Makes it harder for enemies to notice you. | Uncommon |
Toughness | Increases your Tougness stat reducing the amount of ki damage that you receive an making it harder for opponents to stagger your, | Common |
Elemental damage Taken (guarding) | Reduces damage from elemental attacks while guarding. | Exotic |
Equipment Drop Rate Vs Yokai | Increases the probability of yokai dropping equipment when defeated | Common |
Backstab Damage Taken | Reduces damage taken from behind. | Common |
Shuriken & Kunai Damage | Increases the damage you deal with shuriken and kunai. | Common |
Guard Ki Consumption | Reduces Ki consumed when guarding against an attack | Common |
Amrita Earned Vs Yokai | Increases the amount of Amrita you aearn from yokai opponents. | Common |
Bow Damage | Increases bow damage | Common |
Appetite for Ascension | A set bonus obtained by wearing multiple pieces of equipment favored by Kinoshita Tokichiro. (You can view details about set bonuses by pressingL2 to switch information windows.) | Set |
Dodge Ki Consumption (Critical) | Reduces Ki consumption when dodging attacks while your health is dangerously low. | Common |
Dash Ki Consumption | Reduces Ki consumed when dashing. | Uncommon |
Onmyo Magic Power | Increases Onmyo Magic power | Uncommon |
Melee Ki Consumption (Critical) | Decreases melee attack Ki consumption when your health is dangerously low. | Common |
Fire Resistance | Increases your resistance to Fire-based attack | Common |
Ki Recovery (Unscathed) | Speeds up Ki recovery when you are at maximum health. | Uncommon |
Untouched Ammo | Gives a chance for bullets and arrows fired from ranged weapons to remain unconsumed one use. | Uncommon |
Running Speed | Increases your normal running speed. | Uncommon |
Elemental damage taken | Decreases elemental attack damage received. | Exotic |
Yokai Annihilator | A set bonus obtained by wearing multiple pieces of the Sohaya armor set. | Set |
Auto-life recovery (Enemy Killed) | Grants the specified bonus when you defeat an enemy. Health recovers gradually over time. | Rare |
Fall Damage Taken | Reduces damage taken from a fall. | Common |
Untouched Ninjutsu | Gives a chance for a Ninjutsu items to remain unconsumed on use. | Uncommon |
Servant of the Gods | A set bonus obtained by wearing two or more pieces of the Shinto Priest or Shrine Maiden set. | Set |
Life drain (Water Attack) | Restores health in proportion to the amount of Water damage you deal to an enemy. | Uncommon |
Melee Damage Vs Unscathed Enemy | Increases melee damage dealt to enemies who are at full health. | Uncommon |
Life Recovery (Amrita Absorption) | Restore health when you absorb Amrita. | Rare |
Damage Taken (Critical) | Reduces attack damage you receive when you health is dangerously low. | Uncommon |
Untouched Onmyo Magic | Gives a chance for Omnyo Magic items to remain unconsumed on use. | Uncommon |
Melee Damage Vs Humans | Increases melee damage against humans. | Common |
Bare-Handed Attack Damage | Increases damage of bare-handed attacks. | Common |
Bomb Damage | Increases the damage you deal with gunpowder and shrapnel bombs | Common |
The Triumph of Tranquility | A set bonus obtained by wearing multiple pieces of equipment favored by Tsukahara Bokuden. | Set |
Defense Bonus (Amrita Gauge) | Increases your Defense in proportion to the amount of Amrita stored in the Amrita Gauge. | Rare |
Bare-Hande | ??? | ??? |
Yokai Slayer | A set bonus obtainedby wearing two or more pieces of the Sohaya set. | Set |
The vicissitudes of Life | A set bonus obtained by wearing multiple pieces of equipment favored bySaito Dosan. | Devide |
Bullseye Bonus | Increases damage dealt to enemies weak points by bullets and arrows fired from your ranged weapons. | Common |
Familiarity Bonus | Increases your familiarity at a faster rate. | Common |
Bow Ki Damage | Increases Ki damage dealt by bows | Common |
Equipment Drop Rate Vs Yoaki | Increases the probability of Yokai dropping equipment when defeated. | Common |
Item Drop Rate | Increases the probability ofenemies dropping items when defeated. | Uncommon |
Equipment drop rate Vs Humans | Increases the probability ofhuman dropping equipment when defeated. | Common |
Piercing Projectiles | Bullets or arrows fired by this weapon can pierce its initial target. making hits to multiple targets possible. | Rate |
Ranged Damage | Increases ranged weapon damage. | Common |
Damage taken Over Time (Fire) | Reduces the damage over time taken when suffering from the Scorched elemental effect. | Common |
Reduces Attack (Ranged Weapon Hit) | May lower an enemy's Attack when you sucessfully hit an enemy with an bullet or arrow. Attack decreased | Ethereal. |
Golden Boy | A set bonus obtained by wearing multiple pieces of equipment favored by Imagawa Yoshimoto. | Devide |
Rifle Damage | Increase rifle damage | Common |
Life Drain (Bullseye) | Restores you health when you hit an enemy's break point with bullets or arrows fired from a ranged weapon. | Rare |
Bullet & Arrow Damage (Unscathed) | Increases damage you deal with bullets and arrows when you are at maximum health | ??? |
Damage Bonus (Familiarity) | Increases damage in proportion to your familiarity with a weapon. | Uncomon |
Damage Bonus (Equipment lightness) | Increases damage in proportion tohow light yourequipment is. | Rare |
Life Drain (Yokai ability hit) | Restores health in proportion to the base damage dealt to an enemy with Yokai abilities. | Common |
Auto grave recovery | Has a chance to instantly recover the Guardian Spirit and Amrita from your grave upon death. | Common |
Yokai Ability Damage(All) | Increases the damage dealt by all Yokai Abilities. | Common |
Attack | Increases attack power. | Uncommon |
Amrita Gauge Charge | Uses Amrita obtained from enemies to charge your Amrita Gauge at a faster rate. | Rare |
Itemdrop rate (Yokai Shift) | Increases the probability of defeated enemies dropping itemswhile in Yokai Shift. | Common |
Yokai Ability Ki Pulse | Activating a Yokai Ability when you are able to perform a Ki Pulse will allow you to perform both simultaneously. | Common |
Anima Bonus (Damage Taken) | Increases Anima in proportion to how much damage you take in relation to your maximum health. | Common |
Extended Yokai Shift | Increases the duration of Yokai Shift. | Common |
Anima | Increases your Anima. | Common |
Soul Core drop rate (Yokai Shift) | Increases the probability of defeated enemies dropping Soul Cores whilein Yokai Shift. | Common |
Attack (Yokai Shift) | Increases Attack while in Yokai Shift | Common |
Nullify Damage (Yokai Shift) | May nullify damage received while in Yokai Shift. | Common |
Amrita Earned (Yokai Shift) | Increases the amount of Amrita earned while Yokai Shift | Common |
Anima Bonus (Amrita Absorption) | Increases Anima when acquiring Amrita | Common |
Defense (Yokai Shift) | Increases Defense while in Yokai Shift | Common |
Melee Damage (Dark Realm) | Increases your melee attack power in the Dark Realm. | Common |
Item drop rate (Yokai Shift) | Increases the probability of defeated enemies droppingItems while in Yokai Shift. | Common |
Equipment drop rate (Yokai Shift) | Increases the probability of defeated enemies dropping equipment while in Yokai Shift. | Common |
Item drop rate Vs Yokai | Increases the probability of Yokai dropping items when defeated. | Common |
Yokai Ability Damage (Scorched Enemy) | Increases damage dealt by Yokai Abilities to enemies inflicted with the specified status effect. A Fire-based elemental effect. Gradually reduces health. |
Common |
Equipment drop rate | Increases the probability of enemies dropping equipment when defeated. | Exotic |
Anima Charge (Unscathed) | Increases the amount Anima gained when you are at full health. | Common |
Copy Enhancement | May allow you to gain an enemy's status enhancements when you lock onto them. | Exotic |
Luck (Yokai Shift) | Increases the chance to obtain rare items while in Yokai Shift. | Common |
Anima Bonus (Scorched Enemy) | IncreasesAnimain proportion to the base damage dealt to an enemy suffering from this status effects. A Fire-based elemental effect. Gradually reduces health. |
Common |
Gold Earned (Yokai Shift) | Increases the amount of gold earned while in Yokai Shift. | Common |
Anima Charge Bonus (cumulative damage) | Gain Anima at a rate that increases in proportion to the total amount of melee damage dealt to enemies. This total is reset when you take damage or pray at a shrine. | Common |
Anima Bonus (Omnyo Magic Hit) | Increases Anima in proportion to the base damage you deal to an enemy with Onmyo Magic. | Common |
Efficient Yokai Abilities (all) | Recover a portion of the Anima spent when use any Yokai Ability to deal an enemy a killing blow. | Common |
Anima Bonus (Timely Guard) | Increases Anima when you successfully perform a Timely Guard. | Common |
Melee Damage Vs Poisoned Enemy | Increases melee damage against poisoned enemies. A Poison-based status ailment. Gradually reduces health. | Common |
Soul Core drop rate | Increases the probability of enemies dropping Soul Cores when defeated. | Common |
Anima Bonus (Critical Amrita) | Increases Anima when acquiring Amrita while your health is dangerously low. | Common |
Anima Charge (Yokai Shift) | Increases the amount of Anima gained when you are in Yokai Shift. | Common |
Scampuss Scort Duration | Extends the amount of time a Scampuss will accompany you on your travels. | Uncommon |
Anima Bonus (Nintitsu Hit) | Increaces Anima in proportion to the base damage you deal to an enemy whit Ninjutsu) | Common |
Enemy Sensor | Shows the location of nearly enemies on the compas | Exotic |
Fire Damage | Increases damage of Fire-based attacks | Exotic |
Anima Bonus (Inflict Ailment) | Increases Anima when you inflict any negative status effect on an anemy. | Common |
Yokai Ability Damage (Poisoned Enemy) | Increases damage dealt by Yokai Abilities to enemies inflicted with the specified status effect. A Poison-based status ailment. Gradually reduces health. |
Common |
Anima Bonus (Grapple) | Increases Anima when dealing grapple damage to an enemy. | Common |
Critical Yokai Shift (Dark Realm) | Automatically perform Yokai Shift if your Amrita gauge is full and your health reaches 0 while in the Dark Realm. Regain1 health point when Yokai Shift ends. | Common |
Yokai Ability Damage | ??? | ??? |
Movement stealth (Yokai Shift) | ??? | ??? |
Strong Attack Damage | Increases Strong Attack damage. | Exotic |
Proficiency Bonus | Increases you weapon proficiency at a faster rate. | Common |
Break | Increases you Break stat, increasing the amount of ki damage you deal when attacking a blocking opponent. | Common |
Mid Attack ki Consumption | Reduces Ki consumed when attacking in Mid Stance. | Common |
Low attack Ki consumption | Reduces Ki consumed when attacking in Low Stance. | Common |
Block | Increases you Block Stat. | Common |
Quick Attack Damage | Increases Quick Attack damage. | Common |
High Attack damage | Increases damage of High Stance attacks. | Common |
Quick Attack Break | Increases your Break stat when performing Quick Attacks, increasing the amount of Ki damage you deal when attacking a blocking opponent. | Common |
High attack Ki consumption | ??? | ??? |
Mid Guard ki Consumption | Reduces Ki consumed when guarding in Mid Stance. | Common |
Mid Active Skill Ki Consumption | Reduces Ki consumption of Active Skills perfomed while in Mid Stance. | Common |
Strong Attack Ki Damage | Increaces Ki damage caused by Strong Attacks. | Common |
Active ki Damage | IncreacesActive ki damage. | Common |
Quick Attack Ki Consumption | Reduces Ki consumed when you perform a Quick Attack | Common |
Active Ki Consumption | ??? | ??? |
Imbue Corruption | Adds the Corruption element to your attacks, inflicting additional Ki damage based on your enemy's Corruption resistance. | Exotic |
Increase Attack (Enemy Killed) | Grants the specified bonus when you defeat an enemy. Attack increased. | Rare |
Melee damage (critical) | Increases melee damage dealt when your health is dangerously low. | Common |
Final blow damage | Increases damage of a Final Blow. | Common |
Strong Attack Ki Consumption | Reduces Ki consumed when you perform a Strong Attack. | Common |
High Active Skill ki damage | Increases damage dealt by Active Skills performed while in High Stance. | Common |
High Attack Break | Increases your Break stat when in High Stance, increasing the amount of Ki damage you deal when attacking a blocking opponent. | Common |
Low active skill ki damage | Increases Ki Damage dealt by Active Skills while in Low Stance. | Common |
Kick attack ki consumption | ??? | ??? |
Melee damage | ??? | ??? |
Mid attack damage | Increases Damage of Mid Stance attacks | Common |
Damage bonus (Unarmored) | Increases the damage you deal in proportion to how little armor you have equipped. | Uncommon |
Strong Attack Break | Increases your Break stat when performing Strong Attacks, increasing the amount of Ki damage you deal when attacking a blocking opponent. | Common |
Ki Consumption (critical) | ??? | ??? |
Active skillki damage | ??? | ??? |
Block (Critical) | Increases your Block stat when your health is dangerously low. | Common |
Grapple Damage | Increases grapple damage. | Common |
Amrita Earned Vs Humans | Increases the amount of Amrita you earn from human opponents. | Common |
Melee Damage (Unscathed) | Increases melee damage dealt when you are at full health. | Common |
Damage Bonus (enemies defeated) | Increases damage in proportion to the number of enemies you have defeated. This count is reset when you pray at a shrine, die, or leave a mission. | Uncommon |
Attack Bonus (Amrita Gauge) | Increases Attack in proportion to the amount of Amrita stored in the Amrita Guage. | Rare |
Ki Pulse Bonus | Increases the initial bonus to Ki that can be recovered with a Ki Pulse when you successfully attack an enemy. | Exotic |
Mid AttackDamage | Increases damage of Mid Stance attacks. | Common |
Kick attack break | ??? | ??? |
Active Skill Ki consumption | Reduces Ki consumed when using Active Skills. | Common |
Mid guard Ki consumption | ??? | ??? |
Active Skill break | Increases your Break stat when using Active Skills, increasing the amount of Ki damage you deal when attacking a blocking opponent. | Common |
Pleiades (Enemy Killed) | Grants the specified bonus when you defeat an enemy. The Amrita Gauge fills up faster. | Rare |
Melee Damage Vs Yoaki | Increases melee damage against yokai. | Common |
Melee damage Vs Paralyzed Enemy | Increases melee damage against paralyzed enemies. A Paralysis-based status ailment. The afflicted becomes unable to move. | Common |
Mid attack break | Increases your Break stat when using in Mid Stance, increasing the amount of Ki damage you deal when attacking a blocking opponent. | Common |
Damage Vs Revenant | Increases damage against revenants. | Common |
Faster Ki Recovery (Enemy Killed) | Grants the specified bonus when you defeatan enemy. Ki recovery speed increased. | Rare |
Samurai from Dark Land | A set bonus obtained by wearing multiple pieces of equipment favored by the Obsidian Samurai. (You can view details about set bonuses by pressingL2 to switch information windows.) | Set |
Melee Ki Damage | Increases Ki Damage dealt by melee attacks. | Rare |
Life Drain (Final Blow) | Restores health when you dispatch an enemy with a Final Blow. | Rare |
National Unity | A set bonus obtained by wearing multiple pieces of equipment favored by Oda Nobunaga. | Set |
Low Attack Damage | Increases damage of Low Stance attacks. | Common |
Melee Attack Damage | ??? | ??? |
Attack Bonus (Dexterity) | Increases Attack based on your Dexterity | Exotic |
Melee Attack Ki Consumption | Reduces Ki consumed when you perform a melee attack. | Rare |
Active Skill Ki Damage | Increases Ki damage caused by Active Skills | Common |
The crime of Patricide | A set bonus obtained by wearing multiple pieces of equipment favored bySaitoYoshitatse. | Set |
Imbue Water | Adds the Water element to your attacks | Rate |
Life Drain (Melee Kill) | Restores health when you defeat an opponent using a melee attack. | Rate |
Lightning Damage | Increaces damage of Lightning-based attacks. | Common |
YokaiAbility(Feral) | The maximum total Attunement Cost for Soul Cores attuned to this Guardian Spirit. You can attune multiple Soul Cores to this Guardian Spirit, provided that the total Atiunement Cost does not exceed this value. | Common |
Guardian Spirit Protection | Special Effects bestowed by a Guardian Spirit. | Common |
Imbue Purity (Strong Attack) | Adds the Purity element to your Strong Attacks, inflicting additional Ki damage based on your enemy's Purity resistance. | Common |
Anima Bonus (Guard) | Increases Anima in proportion to how much Ki you lose from guarding. | Common |
Imbue Poison (Yokai Abilities) | Adds the Poison attribute to your Yokai Abilities. | Common |
Poison Accumulation (Enemy) | Increases the rate at which you build up the Poisoned status ailment on enemies. A Poison-based status ailment. Gradually reduces health. |
Common |
Anima Bonus (Ranged Hit) | Increases Anima in proportion to the damage dealt to an enemy with bullets, arrows, and other ranged attack items. | Common |
Yokai Ability Damage (Force Boost) | Increases damage dealtby a Yokai Ability if it is activated when your Anima Gauge is full | Common |
Anima Bonus (Saturated Enemy) | Increases Anima in proportion to the base damage dealt to an enemy suffering from this status effect. A Water-based elemental effect. Increases damaged received from attacks. |
Common |
Auto-life Recovery | Grants the specified after a successful purification. Health recovers gradually over time |
Rare |
Faster Sword of Meditation Activation | Activates the specified Active Skill more quickly. | Common |
Damage Taken | Reduces damage taken from attacks. | Common |
Melee Damage | Increases damage dealt by melee weapons | Common |
Gain Amrita (Strong Attack) | Earns Amrita when you cause damage whit a strong attack. | Common |
Melee Damage vs Electrified Enemy | Increases Melee damage against electrified enemies. A Lightning-based elemental effect. Reduces attack and movement speed. |
Common |
Rage Duration | Extends the duration of this Active Skill. | Common |
Life Drain (Lightning Attack) | Restores health in proportion to the amount of lightning damage you deal to an enemy. | Common |
Attack Bonus (Stamina) | Increases Attack based on your Stamina | Common |
Untouched Sacred Water | Gives a chance for the specified item to remain unconsumed on use. | Common |
Auto-Life Recovery (Amrita Absorption) | Grants the specified bonus when you absorb Amrita. Health recovers gradually over time |
Common |
Stealth (Yokai Enemies) | Makes it harder for yokai enemies to notice you | Common |
Life Recovery (Purification) | Restores health when you perform a purification. | Common |
Increased Attack & Defense (Sword) | Increases your Attack and Defense when wieldign a sword. | Common |
Ki Pulse Recovery | Increases the amount of Ki recovered by a Ki Pulse. | Common |
Paralysis Accumulation (Enemy) | Increases the rate at which you build up the Paralyzed status ailment on enemies. A Paralysis-based status ailment. The afflicted becomes unable to move |
Common |
Imbue Lightning | Adds the lightning element to your attacks | Rare |
Increases Attack (Enemy Killed) | Grants the specified bonus when you defeat an enemy. Attack increased | Rare |
Melee Damage | Increases damage dealt by meleeweapons | Rare |
Life Drain (Grapple) | Restores health when you damage an enemy with an grapple | Rare |
Imbue Purity | Adds the Purity element to your attacks, inflicting additional Ki damage based on your enemy's Purity resistance | Exotic |
Shock Accumulation (Enemy) | Increases the rate at which you build up the Electrified elemental effect on enemies. A Lightning-based elemental effect. Reduces attack and movement speed |
Common |
Amrita Earned | Increases the amount of Amrita you earn | Common |
High attack Ki consumption | Reduces ki consumption when attacking in High Stance | Common |
Guard Ki Consumption (Critical) | Reduces Ki consumption when guarding while your health is dangerously low | Common |
Saturation Accumulation (Enemy) | Increases the rate at which you build up the Saturated elemental effect on enemies A water-based elemental effect. Increases damage received from attacks |
Common |
Life Drain (High Attack) | Restores health in proportion to the base damage you deal with High Stance attacks | Rare |
Thrust Damage | Increases damage of thrusting attacks | Common |
Guard Ki Consumption (Critical) | ??? | ??? |
Imbue Fire | ??? | ??? |
Auto-Target Weak Point | Automatically targets an enemy's weak point when you lock on and aim your ranged weapon. This does not affect enemies without a weak point | Exotic |
Bow Damage (close Range) | Increases bow damage dealt to enemies within a certain radius | Common |
Ki Bonus (Amrita Gauge) | Increases your Ki capacity in proportion to the amount of Amrita stored in the Amrita Gauge | Rare |
Increased Defense (Life Gained) | Grants the specifed bonus when you recover health. Defense increased | Rare |
Onmyo Magic Power | IncreasesOnmyo Magic power | Uncommon |
Increased Defense (Medicine) | Grants you the specified status effect when you use a medicinal item. Defense increased |
Rare |
Super-Efficient Yokai Abilities (All) | Weight of the equipment. Affects your agility | Common |
Damage Taken Halved (Unscalthed) | Halves damage received when you are at full health | Rare |
Easy Target | Enemies will be more inclined to attack you rather than your allies | Rare |
Elixir Efficacy | Increases the amount of health restored by elixir | Rare |
Increased Attack (Purification) | Grants the specifiedbonus after a successful purification. Attackincreased |
Rare |
Damage Bonus (Onmyo Magic Power) | Increases your attack power in proportion to you Onmyo Magic Power | Exotic |
Enhanced Kodama Blessings | Increases the effect of a Kodama's blessing | Rare |
Faster Winded Recovery | Reduces the time it takes before you can perform actions again after your ki has been fully depleted | Exotic |
Damage Taken (Mid-Attack) | Reduces damage taken while you are attacking | Exotic |
Increased Attack & Defense (Hatchets) | Increases your Attack and Defense when wieldign a hatchets. | Common |
Tenacity (Damage Over Time) | Prevents your health from reaching 0 when inflicted with status effects that cause damage over time | Exotic |
Ki Recovery Bonus (Amrita Gauge) | Increases your ki recovery rate in proportion to the amount of Amrita stored in the Amrita Gauge | Rare |
Ki recovery (Scorched) | Speeds up your Ki recovery when you are inflicted with the Scorched elemental effect. A Fire-based elemental effect. Gradually reduces health. |
Exotic |
Faster Ki recovery (Medicine) | Grants you the specified status effect when you use a medicinal item. Ki recovery speed increased |
Rare |
Luck Bonus (Amrita Gauge) | Increases your Luck in proportion to the amount of Amrita stored in the Amrita Gauge | Rare |
NinjutsuBonus (Amrita Gauge) | Increases the power of your Ninjutsu in proportion to the amount | Rare |
Damage taken Over Time (Poison) | Reduces the damage taken over time when suffering from the Poisoned status ailment | Common |
Yokai Ability Damage (All) | Increases the damage dealt by all Yokai Abilites | Common |
Anima Bonus (Electrified Enemy) | Increases Anima in proportion to the base damage dealt to an enemy suffering from this status effect. A Lightning-based elemental effect. Reduces attack and movement speed |
Common |
Medicine Burst | Restores an additional amount of health when you use a medicinal item, both for you and for nearby allies | Common |
Dispel Ailment (Strong Attack) | Dispels negative status effects when you inflict damage with a Strong Attack | Common |
Yokai Ability Damage (Brute) | Increases Damage dealt when you perform a Yokai Ability in Brute form | Common |
Damage Bonus (Low Ki) | Increases damage in proportion to how little Ki you have remaining | Common |
Faster Winded Recovery | Reduces the time takes before you can perform actions again after your Ki has been fully depletef | Common |
Stalwart (Onmyo Magic) | Grants inmunity to being staggered if you are attacked while casting Onmyo Magic | Common |
Stance- Based Amrita Bonus | Adds a temporary special effect depending on the stance you are in when you absorb Amrita. High Stance: Increases Attack. Mid Stance: Increases Defense. Low Stance: Increases Ki recovery speed |
Common |
Extended Elemental Weapon | Extends the effect of items that imbue weapons with an element such as Fire for a period of time | Common |
Amina Bonus (Elemental Attack) | Increases Anima in proportion to the Fire, Water, or Lightning damage you deal to an enemy | Common |
Throwing Weapon Damage | Increases the damage dealt by trowing weapons. This has no effect on the damage over time inflicted by effects such as Scorched or Poisoned | Common |
Yokai Ability Damage (Feral) | Increases damage dealt when you perform a Yokai Ability in Feral form | Common |
Extended Burst Counter: Feral | Extends your invulnerability period when using Burst Counter: Feral | Common |
Anima Charge (Dark Realm) | Increases the amount of Anima gained when you are in the Dark Realm | Common |
Attunement Cost | Reduces the Attunement cost of this Soul Core | Common |
Anima Bonus (Enemy Confused) | Increases Anima when you inflict the specified negative status effect on an enemy. A Confusion-based status ailment. Increases the damage received from attacks, and also slows the recovery of Ki. For afflicted yokai, barring some exceptions, Ki recovery will be halted completely |
Common |
Reduced Movement (Ranged Weapon Hit) | May lower an enemy's movement speed when you successfully tit an enemy with a bullet or arrow. Ruining and dashing speed decreased | Rare |
Melee Damaga vs Saturated Enemy | Increases melee damage against saturated enemies. A Water-based elemental effect. Increases damage received from attacks |
Common |
Anima Bonus (Enemy Corrupted) | Increases .Anima when you inflict the specified negative status effect on an enemy. A Corruption-based elemental effect. The afflicted loses Purity and takes increased Ki damage. The opponent will absorb the Ki lost through this effect. If a yokai is afflicted, then in addition to the fisted effects, their maxinrn potential Ki will also be decreased |
Common |
Guardian Spirit Skill Damage | Increases damage dealt by Guardian Spirit Skills | Common |
Etended Enemy Confusion | Increases the length of time an enemy will be afflicted with Confusion. A Confusion-based status ailment. Increases the damage received from attacks, and also slows the recovery of Ki. For afflicted yokai, barring some exceptions, Ki recovery will be halted completely |
Common |
Grit | Gives a chance to prevent death from attacks that would otherwise kill you. as long as your health is not already at a critical level. Instead of dying, your health will be reduced to I | Common |
Medicine Efficacy (Critical) | Increases the potency of elixirs, medicine, or spectral salves when your health is dangerously low | Common |
Amrita Loot Bonus | Gives a chance to double the amount of Amrita earned from defeating an enemy | Common |
Melee Damage (Cross Spear Equipped) | Increases melee damage dealt when a Cross Spear is equipped to your first or second melee weapon slot. This effect is not stacked with multiple Cross Spears | Common |
Increased Attack & Defense (Surrounded) | Increases your Attack and Defense in proportion to the number of enemies targeting you | Common |
Guardian Spirit Skill Ki Consumption | Reduces Ki consumption when using a Guardian Spirit Skill | Common |
Damage Taken (Mid-Attack) | Reduces damage taken while you are attacking | Comman |
Increased Attack & Defense (Spear) | Increases your Attack and Defense when wielding a spear | Common |
Medicine Burst | Restores and additional amount of health when you use a medicinal item, both for you and for nearby allies | Common |
Melee Damage (Ailing Enemy) | Increases melee damage dealt to enemies inflicted with negative status effects | Common |
Reduced Defense (Grapple) | Lowers the Defense of enemies you successfully grapple. Defense decreased | Common |
Max Arrows | Increases the maximum number of arrows you can carry | Common |
Damage Bonus (Enhanced) | Increases melee damage in proportion to the number of status enhancements currently affecting you | Common |
Hand Cannon Damage | Increases hand cannon damage | Common |
Ki Consumption (Ailing) | Reduces Ki consumption when afflicted with a negative status effect | Common |
Melee Damage (Red Demon Armor) | Increases melee attack power in proportion to the number of Red Demon Armor pieces equipped | Common |
Toughness (Red Demon Armor) | Increases Toughness in proportion to the number of Red Demon Armor pieces equipped | Common |
Max Hand Cannon Ammo | Increases the maximum amount of hand cannon ammunition you can carry | Common |
Increased Attack & Defense (Switchglaive) | Increases you attack and Defense when wielding a switchglaive | Common |
Damage Taken Halved (Unscathed) | Halves damage received when you are at full Health | Common |
Melee Damaga Vs Strong Enemy | Increases melee damage against strong enemies | Common |
Max Riffle Ammo | Increases the maximum amount of riffle ammunition you can carry | Common |
Riffle Damage | Increases riffle damage | Common |
Efficient Yokai Abilities (All) | Recover a portion of the Anima spent when you use any Yokai Ability to deal an enemy a killing blow | Common |
Damage Taken (Online Co-op) | Reduces Damage for you and your invoker during online multiplayer when you are playing as a Visitor | Common |
Nullify Damage (Purification) | Nullifies a fixed amount of damage based on your maximum health after performing a purification. Blocks all damage | Common |
Charge Attack Bost | Increases the damage dealt by ?? Charging Attacks and Dash Attacks | Common |
Yokai Ability Damage (Saturated Enemy) | Increases melee damage dealt when a Cross Spear is equipped to your first or second melee weapon slot. This effect is not stacked with multiple Cross Spears. | Common |
Amina Bonus (Water Attack) | Increases Anima in proportion to the Water damage you deal to an enemy | Common |
Tea Utensil Drop Rate | Increases the probability of enemies dropping tea utensils when Defeated | Common |
Silver Tongue | Increases the value of items when selling to a blacksmith | Common |
Increased Defense (Ninjutsu Hit) | Grants the specified bonus when you hit an enemy with a Ninjutsu item | Common |
Increased Attack & Defense (Axe) | Increases your Attack and Defense when wielding an axe | Common |
Defense Bonus (Enemies Defeated) | Decreases damage received from attacks in proportion to the number of enemies you have defeated. This count is reset when you pray at a tine, die, or leave a mission. | Common |
High Attack (Spear) | Increases damage dealt by spear attacks while in High Stance | Common |
Life Bonus (Stamina) | Increases you maximum health in proportion to your Stamina Stat | Common |
Damage Bonus (Equipment Weight) | Increases damage dealt in proportion to the total weight of your equipment | Common |
Increased Attack & Defense (Kusarigama) | Increases your Attack and Defense when wielding a kusarigama | Common |
Increased Attack & Defense (Dual Sword) | Increases your Attack and Defense when wielding adual Sword | Common |
Mission Reward Bonus | Increases the Amrita and money earned after completing a mission | Common |
High Attack (Strong Attack) | Increases damage dealt by Strong Attacks while in High Stance | Common |
Heal Self & Allies (Melee Kill) | Restores health to you and nearby allies when defeating an enemy with a melee attackc | Common |
Damage Taken Over Time | Reduces the damage over time taken from all negative status effects | Common |
Increased Attack & Defense (Odachi) | Increases your Attack and Defense when wielding an Odachi | Common |
Gold Loot Bonus | Gives a chance to double the amount of money earned from defeating an enemy | Common |
Riffle Ki Damage | Increases Ki Damage dealt by riffles | Common |
Damage Bonus (Consecutive Attack) | Increases damage with each consecutive successful hit. The hit count resets when the chain of attacks ends | Common |
Increased Attack & Defense (Tonfa) | Increases your Attack and Defense when wielding Tonfa | Common |
Dodge Ki Consumption | Reduces Ki consumed when dodging attacks | Common |
Increased Attack (50% Ki or less) | Grants the specified bonus when enemy attacks reduce your Ki to 50% or less. Attack increased | Common |
Increased Luck (Enemy Killed) | Grants the specified bonus when you defeat an enemy attacks. Rare items appear more often | Common |
Damage Taken vs Unscathed Enemy | Reduces damage taken from enemies who are at maximum health | Common |
Backstab Damage | Increases damage dealt to enemies from behind | Common |
Luck (Critical) | Increases the probabity of finding rara items when your health is low | Common |
Gain Amrita (Ranged Weapon Hit) | ?? | ?? |
Reduced Attack (Ranged Weapon) | ?? | ?? |
Bullet & Arrow Ki Damage | ?? | ?? |
Tonfa Gun | ?? | ?? |
High Active Skill Damage | ?? | ?? |
Active Skills Ki Consumption | ?? | ?? |
Low Active Skill Damage | ?? | ?? |
Anima Bonus (Enemy Scorched) | ?? | ?? |
Melee Damage vs. Zero-Ki Enemy | ?? | ?? |
Increased Attack (Amrita Absorption) | ?? | ?? |
Damage Reduction | ?? | ?? |
Close Combat Damage | ?? | ?? |
Increase Attack & Defence (Yatagarusu) | ?? | ?? |
Reduced Defense (Ranged Weapon Hit) | ?? | ?? |
Unlimited Ammo | ?? | ?? |
Auto-Life Recovery (Purification) | ?? | ?? |
Life Drain (Fire Attack) | Restores health in proportion to the amount of Fire damage you deal to an enemy. | Rare |
Damage vs. Unscathed Enemy | ?? | ?? |
Life Drain | ?? | ?? |
Special Effects (Critical) | ?? | ?? |
Ninjutsu Damage (Unscathed) | ?? | ?? |
Faster Ki Recovery (Ninjutsu Used) | ?? | ?? |
Damage Bonus (Ninjutsu Power) | ?? | ?? |
Active Skill Damage | ?? | ?? |
Auto-Life Recovery (Critical) | ?? | ?? |
Cherry Blossom Damage | ?? | ?? |
Spearfall Damage | ?? | ?? |
Melee Damage vs Scorched Enemies | ?? | ?? |
Onmyo Magic Damage (Unscathed) | ?? | ?? |
Reduced Defense (Onmyo Magic) | ?? | ?? |
Sign of the Cross Damage | ?? | ?? |
Increased Attack & Defense (Dual Swords) | ?? | ?? |
Throwing Speed Up | ?? | ?? |
Rifle Speed Up | ?? | ?? |
Never Winded | ?? | ?? |
Damage Bonus (Damage Taken) | ?? | ?? |
Blindness Status on Scorched Enemy | ?? | ?? |
Reduced Defense (Ranged Weapon) | ?? | ?? |
Burn Accumulation (Enemy) | ?? | ?? |
Melee Damage vs. Scorched Enemy | ?? | ?? |
Piercing Rain Damage | ?? | ?? |
Faster Ki Recovery (Critical) | ?? | ?? |
Attack Bonus (Skill) | ?? | ?? |
Melee Damage vs Electrified Enemies | ?? | ?? |
Throwing Speed Up (Gunpowder Bomb) | ?? | ?? |
Untouched Gunpowder Bomb | ?? | ?? |
Anima Bonus (Amrita Abosrption) | ?? | ?? |
Projectile Damage Taken | ?? | ?? |
Merciless Barrage Damage | ?? | ?? |
Attack Bonus (Constitution) | ?? | ?? |
Life Drain (Active Skill) | ?? | ?? |
Increased Attack & Defense (Hatchet) | ?? | ?? |
Guard Ki Recovery | ?? | ?? |
Increased Defense (Amrita Absorbed) | ?? | ?? |
Auto-Life Recovery (Timely Guard) | ?? | ?? |
Bullseye Bonus (Ranged Attack) | ?? | ?? |
Stalwart (Bullet & Arrows) | ?? | ?? |
Tornado Damage | ?? | ?? |
Increased Luck (Amrita Absorption) | ?? | ?? |
Damage Bonus (Luck) | ?? | ?? |
Faster Movement (Enemy Killed) | ?? | ?? |
Triple Threat Damage | ?? | ?? |
Tiger Sprint Damage | ?? | ?? |
Melee Damage (No Backstab Bonus) | ?? | ?? |
Rumbling Earth Damage | ?? | ?? |
Battle Focus Duration | ?? | ?? |
Ki Recovery | ?? | ?? |
Singular Mastery | ?? | ?? |
Extended Ailments | ?? | ?? |
Damage Bonus (Ailing) | ?? | ?? |
Damage Taken (Ailing) | ?? | ?? |
Amina Bonus (Grapple) | Increases Anima when dealing grapple damage to an enemy. | ?? |
Anima Bonus (Purification) | Increases Anima when you perform a purification | |
Faster Movement Speed (Amrita Absorption) | ?? |
- Anonymous
I love Nioh, specially this one BUT: It is sooo annoying that enchantments, which are based on the Amrita bar are sometimes shown in the char sheet and sometimes not. I see KI Bonus (Amrita Bar) and Omnyo Mage Bonus (Amrita Bar) but Defence (Amrita Bar), Ki-Regenareation (Amrita Bar) and Luck (Amrita BAr) aren't shown at all. Sp i have to ask myself: Are they even working at all? How could i test Luck? Something like that is so *****ing annoying, because such things (specially transparency in RPG's) are only a mistake in Q&A and is showing that still after so many years, even Big AAA Games are sometimes made of lazy people :(
- Anonymous
Would have made inventory management so much easier if we had a modular approach with some base weapons
- Anonymous
How do you get the special effects that are best for your build if Tempering is mostly randomized which means you need luck to get the Special effects that are best for your build..please explain how to get tte special effects that i really want for my set and not just random from Tempering
- Anonymous
can I get said effect on any equipment or does some equipment not allow said effect on themif their not pre/fore builded into it? Trying to get All Flying Kato Gear with Ninjutsu Power, Untouch Ninjutsu, Shuriken & Kunai Damage. And spend like Million's of gold but not seeing any the Effects Pop up. Making me think they are not for said Type of Equipment or something
- Anonymous
- Anonymous
Dear Wiki community, This list is wonderful, yet, i have a suggestion: Make this a "Working table" and add columns to correlate which effects can be seen in which gear. Example: "Special Effect #1" can be observed in Hand Gear or Accessory. Thefore, i would not try relentlessly to get "Special Effect #1" on my Head Gear. (i'm sorry that i'm not versed enough to do this myself. I'd love to contribute to the Wiki)
- Anonymous
I don't see what I was looking for. I have two items with life drain (ninjutsu hit) AAA+... Wanted to see if it's really worth keeping
There is purple "Damage Over Time" effect rollable on accessories, that seems to be missing in the tables.
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